Welcome to

Arkhaven

The first major city where the mundane and the mythical live side by side.

Shield  ·  Wand  ·  Four hundred years of peace

Marked by the shield and the wand

B.E.A.S.T.

The Bureau for Eliminating and Anticipating Supernatural Threats — the only force able to protect both sides of the veil by combining technology and magic into weapons and equipment fit to deal with the greatest of threats and situations.

BEAST maintains the peace and justice set between the world of the mythical and the world of the mundane. It is well convinced and informed of all religions, myths, creatures and legends. The mythical races are no stranger to the bureau — elves, dwarves, trolls, goblins, and many more all share in a united peace treaty enforced by the bureau.

Its agents are trained and educated to engage, inspect, collect and study all that is supernatural, and have done so for the last 400 years. The various ranks and departments work together as a well-oiled machine set to keep the balance and peace.

The Operations Department

Two branches of field agents

The vital front line — the eyes and the fists of the Bureau.

Iron Badge

Paranormal Inspectors

Led by the Chief Inspector, the Paranormal Inspectors investigate sightings, signs, rumors and calls. They are the ones who lure out the threats and seek their hiding places.

Educated and trained in mythical combat and defense, capable of dealing with most supernatural encounters.

Silver Badge

The Hunters

Answering only to Director Commander Marcus Nedric, the Hunters make up the special forces of the organization. Silver badge, front-line defense — specialized in mythical warfare and combat.

Often possessing special abilities of their own, they hunt down, eliminate and anticipate all that breaks the laws set between both worlds. The vanguard of Beast, and a force to be reckoned with.

A hand-drawn view

The streets of Arkhaven

Districts, rivers and pinned landmarks across the city. Step in to explore on foot.

Arkhaven

Explore the city

Balance · Peace · Justice

Ready to enter Arkhaven?

Join the Bureau — or the agents, scholars and citizens who live in its shadow.